Maya (Arnold), Unity, Cinema4D, After Effects, Photoshop, Zbrush, Substance Painter, SpeedTree, and Nuendo.
In these examples, the full environment and cinematic productions were done by myself: story, lighting, framing, materials, many of the models, texturing, grooming, VFX, and motion graphics (minus the character models, some third-party assets -like the low poly assets-, and the music score).