Miguel Nájera

3D Environment Artist
/ Game Developer

+52 55-29-14-41-48 /

cinematic & stylized 3d environments

Technical and artistic skills showcase.

Game Environments

Software Used

Maya (Arnold), Unity, Cinema4D, After Effects, Photoshop, Zbrush, Substance Painter, SpeedTree, and Nuendo.

In these examples, the full environment and cinematic productions were done by myself: story, lighting, framing, materials, many of the models, texturing, grooming,  VFX, and motion graphics (minus the character models, some third-party assets -like the low poly assets-, and the music score).